                                VIRTUAL AREA Map/Mod Projects

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Title           : xVirtualCharacters
Release Date    : 18.March 2009
Filename        : xVirtualCharacters_v.1.0.rar
Version         : 1.0
Author          : Virtual Area alias L.,R.

Description     : Special Characters for Postal 2 Multiplayer Gaming.
E-Mail          : virtual3000@ymail.com
Website         : www.virtual-area.de.vu

xVirtualCharacters are created by Virtual Area alias L.,R.

*Please do not change this mod without my permissions.

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"Play Information"

Game            : Postal 2 Share The Pain
Type            : Multiplayer
Requires        : Postal 2: Share The Pain Full-1409 or higher

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"content from this Package"

this are Special Characters for Postal 2 Multiplayer Game

24 new Characters, are

Alien,Android,Skull,Werewolf,Glassmen,MrFAT,CIA,Mutant,KarateWarrior,Ninja,AndroidFemale,Illuminat,Agent,Hologram,FBI,Villain,KarateWarrior_Fat,CIA_Fat,FBI_Fat,Inspektor,Boaster,Karate Woman,FBI Female,Alien Green.

8 new Teams, are Alien Invasion,Skulls,CIA Team,Werewolf´s cry,MrFAT Club,Androids,Glasses Human,FBI Team.

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"This Files are in this Package"

xVirtual_Char_anim.ukx
xVirtual_Char_anim_head.ukx
xVirtualCharSound.uax
xVirtual_Char_mesh.usx
xVirtual_Char_tex.utx
xVirtualCharacters.u
multiplayerInfo.int

xVirtual_Char_anim.ukx.uz
xVirtual_Char_anim_head.ukx.uz
xVirtualCharSound.uax.uz
xVirtual_Char_mesh.usx.uz
xVirtual_Char_tex.utx.uz
xVirtualCharacters.u.uz

INFO_xVirtualCharacters.txt
README_xVirtualCharacters.txt

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"Installation for SERVER and CLIENT"

First Step:

exracted the Package with Name xVirtualCharacters_v.1.0.rar

Second Step:

you see then all Folders.

Copy all Files from xVirtualCharacters\Animations to your Postal2\Animations Folder.
Copy all Files from xVirtualCharacters\Sounds to your Postal2\Sounds Folder.
Copy all Files from xVirtualCharacters\StaticMeshes to your Postal2\StaticMeshes Folder. 
Copy all Files from xVirtualCharacters\Textures to your Postal2\Textures Folder.
and last, Copy all Files from xVirtualCharacters\System to your Postal2\System Folder.

.ukx files = Animations
.uax files = Sounds
.usx files = StaticMeshes
.utx files = Textures
.u files = UnrealScripts

Last Step: 

In your Postal2\System folder, rename or make a backup your existing MultiPlayerInfo.int file and Copy the new multiplayerinfo.int file from xVirtualCharacters\System and paste this in your Postal2\System folder.

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"Installation for your CLIENT ( for the User.ini - Advanced taunts )"

Here is how you explain the added taunts by keybind create.

Open your User.ini and looking for a key, and added one from this words

Examples for all possible taunts here.

I=Stream
A=Keeper
B=Nothing
C=Stretch
D=Angry
2=Applause
3=Gaystep
4=Cometo
5=Dancers
6=Rodd
F=Shifters
H=Laughs

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"Installation for your DEDICATED SERVER only"

Before your Gameserver started, you must this line added in your Postal2.ini files
from Gameserver.

ServerPackages=xVirtualCharacters

You find this under [Engine.GameEngine] Section in Postal2.ini files, open with TextEditor and add this and then Save.

Next Step:

If you are running a DeathMatch Game, go to
Postal2.ini ( open with Texteditor ) search this line [MultiBase.DeathMatch] section
and added or changed the Picked Roster line.

Example:

[MultiBase.DeathMatch]
bUsePickedRoster=True
PickedRoster=xVirtualCharacters.xVirtualDMRosterMixA

and this is for TeamMatch Game, search this line [MultiBase.TeamGame] section.

Example:

[MultiBase.TeamGame]
TeamSelectionMode=1
PickedRedTeam=xVirtualCharacters.xTeamAlien
PickedBlueTeam=xVirtualCharacters.xTeamAndroid

instead Teams from Example here, look in the new multiPlayerInfo.int ( open with Texteditor ) for more difference Teams.
	
You can catch many opponents teams in the multiPlayerInfo.int file to create.

Open the new multiPlayerInfo.int file (from xVirtualCharacters Package) with Texteditor and Change your Team rosters and opponents teams.

Example:

Object=(Name=xVirtualCharacters.xTeamAlien,Class=Class,MetaClass=MultiBase.MpTeamInfo) = this means the team roster alien appears randomly in any time during play of your servers in area TDM or CFT, the opponents teams are all the teams what you see in new multiplayinfo.int.

;Object=(Name=xVirtualCharacters.xTeamAlien,Class=Class,MetaClass=MultiBase.MpTeamInfo) = with a semicolon in front of the textline is called, this teamroster is off and does not appear in your gameserver play.

Object=(Name=xVirtualCharacters.xTeamAlien,Class=Class,MetaClass=MultiBase.MpTeamInfo,Description="xVirtualCharacters.xTeamAndroid") = this means the team roster alien and team android play against each other.

if you want to have your own team opponents, you must added write ",Description="xVirtualCharacters.xTeamyour_whished_team_enemy")"

here are Example for this:

before is this:

Object=(Name=xVirtualCharacters.xTeamAlien,Class=Class,MetaClass=MultiBase.MpTeamInfo)

this is then:

Object=(Name=xVirtualCharacters.xTeamAlien,Class=Class,MetaClass=MultiBase.MpTeamInfo,Description="xVirtualCharacters.xTeamAndroid") = Aliens is Team A and opponent Team is Androids as Team B.

and then save the new multiplayinfo.int file.

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"Installation for NON-DEDICATED SERVER only"

Go to Host Game and click on Custom Rosters and choose the Roster. 	

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Thanks to all from RWS Team for the very cool Postal Games :)

Greetings to all

from

Virtual Area alias L.,R.

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"Permissions"

All original and composed textures or assets in this level remain property of
the sources respective owners. You MAY distribute this file in any not-for-
profit electronic format (BBS, Internet, CD, etc) as long as you contact me
first, and include all files, including this readme, intact in the original
archive.