//=============================================================================
// Rips_FlamethAttachment.
// 
// 
//
//=============================================================================
class Rips_FlamethAttachment extends P2WeaponAttachment;



var Sound FireSound;

simulated event ThirdPersonEffects()
{
	Super.ThirdPersonEffects();
        // Play MP sounds on everyone's computers
		if (FireSound!= none
           && (Level.Game == none
				|| !FPSGameInfo(Level.Game).bIsSinglePlayer))
			Instigator.PlaySound(FireSound, SLOT_None, 1.0, true, TransientSoundRadius, GetRandPitch());
}

defaultproperties
{
     FireSound=Sound'RipsModSoundV1.FT_fire'
     MuzzleFlashClass=Class'RipsModV1.Rips_FlamethMuzzleFlash'
     MuzzleOffset=(X=300.000000,Y=-9.000000,Z=14.000000)
     WeapClass=Class'RipsModV1.Rips_FlamethWeapon'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'RipsModStaticV1.Flama.Flama3rd'
     TransientSoundRadius=200.000000
}
